Mouse aim test

Pick your targets and duration, click “Start practice”, then click the targets in the box below as often and as accurately as you can. Hit one and it moves somewhere else. Scores are kept in your own browser only.

Of the three readouts, only hits per second measures hand speed — accuracy can be inflated by slowing down. And mean offset is affected by DPI and sensitivity, so it can only be compared against yourself on the same machine; change the target diameter or the duration and two scores are not comparable either.

Targets
Difficulty
Duration
Click “Start practice”only clicks that land inside the test area count as a shot
Hits per second
—
hits ÷ session length
Hits
—
a best needs a finished run
Accuracy
—%
hits ÷ clicks
Mean offset
—px
over the hits only
Left
—s

Only the result number and confidence level are uploaded; raw samples stay in your browser.

What the three readouts are

Settings

Below is every setting this page has. Change any one of them and a score is no longer comparable with the previous tier — which is why best scores are kept per tier.

SettingValues
ModeMultiple (3 at once) / single (1)
DifficultyEasy 56px / standard 40px / hard 28px
Duration10 / 30 / 60 s

What affects your score

This page also does not use pointer lock (pointer lock). It would bring the operating system’s pointer acceleration into the measurement — this site has a whole page on acceleration testing precisely because that is a real confound; and once it is locked you need Esc to get out. So this round does not do it.

Common questions

Why is the main readout “hits per second” rather than accuracy?

Because accuracy can be inflated by slowing down: take your time, settle every shot before you click, and you can get close to 100%; click fast and it drops to seventy or eighty. A number that goes up just by slowing down is no good as the headline. “Hits per second = hits ÷ measured length”, on the other hand, is pushed the other way when you slow down — it has the same shape as the CPS page’s “average CPS”: a ratio of two counts, which nobody can inflate.

Why does the mean offset count only the hits?

Because one miss 300 pixels off the centre drags the average right off with it. That number answers neither “how tightly did you hit” nor “how far did you miss” — two questions, one number each: accuracy answers “did you hit”, mean offset answers “how precisely”. So the offset averages only the shots that hit, in CSS pixels.

Does changing mouse DPI or sensitivity affect the score?

Accuracy is unaffected — it is just “hit how many times ÷ clicked how many times”, both of them counts. Mean offset is affected: change the DPI and the same hand movement covers a different distance on screen, so the pixel distance from the centre changes too. So comparing your offset with someone else’s, or your own across two DPIs, is really comparing settings. This is also why there is no weighted overall score: a weighting formula that folds accuracy and offset into one number is itself a made-up number.

Why compare a score only against yourself on the same machine?

Because although accuracy is unaffected by DPI, it is affected by the angular size of the target — 40 pixels on screen looks half as big when you sit twice as far from the monitor. Add screen size, refresh rate and mouse weight, and someone on another machine has several variables between their score and yours. So this page stores one best score locally, and splits the tiers finely: change the mode, the difficulty or the duration and it is a different key, so the scores are no longer compared together.

Why the system cursor rather than a crosshair I draw myself?

Because a self-drawn crosshair always lags by a frame — you move the mouse and it only catches up at the next screen refresh. And you aim with it, so that frame’s lag turns into a real drop in score, with nothing to do with your aim. So this page uses cursor: crosshair (the system crosshair), which the browser composites directly, without going through the page’s painting. For the same reason it does not do the “hide the cursor and follow it with the DOM” trick either.

Do the targets disappear on their own?

No. If you do not click one, it stays put, and there is no “missed” count — because this page measures speed and precision, and folding “did not react in time” into the accuracy denominator would only make that percentage impossible to read. So there are just two outcomes: a hit (it moves) and a miss.

What if I never click at all?

Accuracy shows a dash, not 0. “0% accuracy” and “never fired a shot” are two different things, and in a division they look exactly alike — this is what the site-wide rule “no number, show a dash” looks like on this page. Hits and hits per second do show 0 here, truthfully, because those two really can be worked out.

Why can I not change the mode or difficulty once it is running?

Because changing them replaces the yardstick itself: change the target diameter and the shots already recorded were on a different scale; change how many targets are on screen at once and the meaning of “hits per second” changes with it. So once you start, the three groups of buttons are disabled, and you can change them only after this round is voided or finished.

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